I recognized that joke was a possibility, but also that there are just some people out there bein’ real scumbags for no reason! :/
You know I wanna play that video game!
Just about a month until Vita TV happens and we unseal the hushed P4Golden casket.
Just finished it this morning! I only ever fooled around with the NES version, but I liked liked this remake a whole lot. It’s very intense old school style adventure, so you’re going to be sitting there using “rock” on “other rock” and getting frustrated because nothing’s happening and you don’t know what to do. There’s also multiple time limits, so you can put yourself into a lot of situations that’ll permanently doom you, to say nothing of the handful of ways you could break some crucial item and get stuck. None of the latter happened to us, by then we’d started making multiple saves after we doomed our first run of the game by taking too long and succumbing to a curse.
Still I guess it must be a pretty cool game if you have 3-4 hours of wasted time and consider that a dry run, then restart on the harder difficulty and do it all over again. It’s neat! As I understand it, the remake keeps things very similar, but changes some of the logic around. Going in with knowledge of the original versions, you’ll know what you need to do but not always how to do it. Which is how it was for us, often. Playing with two people (and sometimes the help of a chat channel) made some of the headscratchers/space logic surmountable without a FAQ, and I did turn to it for one or two “what the heck do I click on with this dumb thing?” moments.
All in all, I think that’s what you want from an adventure game though? The cool thing about the internet is that you can make stuff a little more obtuse than is strictly fair, because someone out there has a solution you can look up if you really feel jammed. Especially in this era of Walking Dead visual novel stuff. I do kind of miss clicking on verbs and mixing everything with everything else and going all the way back to the beginning of the game to try a puzzle piece on a door in like the second room. I love the awe and wonder of sorting out the mystery, and doing it in this kind of cheesy 80s fantasy heavy metal aesthetic, and putzing through your inventory and sorting out all the red herrings—like why the hell do we have a broom? Oh but you can burn the broom with your torch and it disappears… Oh, but maybe we need the broom, reload!
It’s a lot of the same stuff I liked about P.T.: the ability to putz around in a space and never being 100% sure if your actions are producing feedback actually makes the world feel more real and interactive. Even if a lot of that is fluff, I feel like what most games are missing these days are fluff. Budgets are so large that making a critical path is all anyone can really afford. Shadowgate had so many spokes that went to nowhere, or everywhere, or who knows! And for me, that really heightened the experience. Plus I like any game that makes you write stuff down in a notebook.
Take however much ice cream society tells you to put in the bowl.
Then double it.
Haha, what? You mean the one where I said it there was too much Splinter Cell in it? Or how it had some way-gross sexual violence? Is this a joke? :D I guess I said it was kind of fun to ride around in a jeep. If that warrants a beej, the exchange rate is way down.
I guess I remember a time when I felt like everyone else was out to get me and I was the smartest person on the planet. I grew out of it. You will too. You won’t be a teenager forever, but the sooner you learn these lessons, the more time you’ll have to do things that are actually important, fulfilling, and worthwhile.
Don’t waste your life stewing in impotent rage over perceived slights. Don’t waste even a single second of your time being a jerk.
The 2x pun potential alone makes me wanna ask Graz!
I think my overall opinion would be “I’m frustrated with this,” but we always wanted to do one for the first season and never got around to it.